than the equivalent-priced Iron Havocs, as BS5. When you resolve the attack, leave an "Ironfire" counter at the point underneath the blast and from then on, further barrages do not scatter at all if within 18" of these markers and within 6" of your own units, meaning you can inch your forces. 'Power of the Machine Spirit' allows it to give fire support to the transported unit, and 121212 armour grants it staying power. Instead, give them some way of rerolling ones to hit (Target Priority WT, ammo-dump, or Kyr motherfucking Vhalen ) and they'll feel like BS10! Said small army can include Dreadnoughts (regular Castaferrum or Contemptor only which count as ten models each. Plasma tactical support squads and Seeker squads benefit more from exchanging a melee attack for a shooting one, as their ranged weapons have useful AP instead of the melee attacks' AP- and as such they could come in t they're expensive units best used. Impressive arsenal of weaponry, with its standard armament a Hull-mounted twin-linked Heavy Bolter, a Hull-mounted Vengeance Launcher (Range:48"Str:5AP:4Heavy 2, Large Blast) and 4 Tempest Rockets under the wings. Oddly enough, a fully-equipped ten model squad of Outriders costs more then the same number of Skyhunters with the most expensive upgrades, even though Jetbikes have the ability to Deep Strike and come free with Heavy Bolters. The Heavy Flamers can be swapped for twin-linked Volkite Calivers for long-ranged infantry-hating, but the real deal is that a claw can be exchanged for a Leviathan Storm (auto)cannon (six S7 AP3 Sunder shots, albeit 24" only) and another for a Grav-flux Bombard, a very. You tell me - It has not one but TWO Void Shields! Game-wise (and following the Character creation rules of HH4) he is comparable to a Champion: WS6 Master crafted Chainaxe that becomes Rending in a challenge (along with 1WS and causes Fear when he's the warlord.
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The Mastodon's main gun is a Siege Melta Array - while only packing 12" of range, it puts out 4 small blasts at str 9, AP 1 and the Stone Burner special rule makes each Pen count as d3 against buildings and fortifications. Cannot take Space Marine allied detachments. Can still be equipped with combi-weapons just like Sternguard, though this will inevitably make the unit cost a small fortune in points and, if what you want is lots of special weapons, thats what Tactical Support squads are for. For dealing with vehicles you'll want Laser Destroyers (S9, AP1, Ordnance) or Graviton Cannons (for Haywire). Keep in mind that for such short ranges it can have up to three heavy flamers as secondary weapons, though not being Fast or Heavy means it needs to remain still in order to use all of them. Against shooting, 6 inv. Rite of War: Sagyar Mazan Only usable in a Scar-led Shattered Legion army.
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